Project 1: Modelling - Graphs, FSMs and Hexahexaflexagons
This project introduces modelling techniques such as directed graphs and finite state machines, applying them to real-world examples.
Project 2: The Social Network of Soil
A series of coding and physical computing activities where you can explore how computing can make interrelationships between soil biota and their environment visible.
Project 3: Data Visualisation
In this project, we will study how data visualisation, an exciting new art-form, can bring data-sets alive and open doors of discovery to hidden meanings and patterns in data.
Project 4: Simulation - Agent Based Models & Flocks of Birds
This project introduces agent based models and an associated tool, applying them to behavioural simulations of more complex and interacting real-world examples and eco-systems.