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Project 1: Modelling - Graphs, FSMs and Hexahexaflexagons 

This project introduces modelling techniques such as directed graphs and finite state machines, applying them to real-world examples.

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Project 2: The Social Network of Soil 

A series of coding and physical computing activities where you can explore how computing can make interrelationships between soil biota and their environment visible.

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Project 3: Data Visualisation 

In this project, we will study how data visualisation, an exciting new art-form, can bring data-sets alive and open doors of discovery to hidden meanings and patterns in data. 


Project 4: Simulation - Agent Based Models & Flocks of Birds 

This project introduces agent based models and an associated tool, applying them to behavioural simulations of more complex and interacting real-world examples and eco-systems.

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